In addition ScummVM has many non-developer contributors, and a huge and highly active community. ScummVM has a highly productive team of about 42 currently active developers (out of an all-time pool of over 110), working together on a codebase almost 1,700,000 lines of code. Besides running on all mainstream desktop environments, namely Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris), ScummVM also runs on popular game consoles (Wii, Nintendo DS, PlayStation 2, PlayStation Portable, Dingoo and more), smart phones and PDAs (Android, WinCE, iPhone or Symbian based), and even on many not-so-mainstream systems (like BeOS, AmigaOS or OS/2). The VM approach followed by ScummVM results in efficient code, which has been ported to numerous Operating Systems. The number of engines is constantly growing thanks to a very agile and diversified development team. The development team works either by reverse engineering game executables (usually with the permission of creators of the game), or by using the original source code of the games provided by the creators. To this end, the Virtual Machines (called Engines) are complete reimplementations in C++ of the engines used in the original games. Supported games include favorites such as Monkey Island, Simon the Sorcerer, Space Quest, and many more.
We thank all our beta testers for their most valuable feedback and hope that you enjoy this version of ScummVM Android.ScummVM is a collection of Virtual Machines for playing classic graphical point-and-click adventure games on modern hardware. As always, please report any bugs you encounter on the ScummVM bug tracker site. Of course we continue to monitor our community’s feedback and welcome any suggestions for improvement. Other significant improvements have been made to the interface of the application, such as the ability to choose whether the GUI will feature filtered graphics (bilinear scaling) or not (nearest neighbor scaling), several fixes for the virtual keyboard behavior to make it more responsive and closer emulate the behavior of a physical keyboard, and support for virtual mouse control using the analogue joystick from your controller.īy upgrading to the new 2.2.1 version you will be able to enjoy support for all the game engines that have been introduced on ScummVM since 2.0.0, such as Blade Runner, Ultima IV, Quest for Glory IV, as well as all the bug fixes and improvements made to the existing ones. Working special keys on the virtual keyboard (such as F-keys) as well as handling of repeated keys.
folder navigation (based on storage access permission settings).upgrading from previous versions without losing access to your previous configuration and save files.With this release we have resolved a few long standing issues such as: game data) using a web browser from a PC or another client. save files and even the config file) or upload new ones (eg. Also included is the Local File Server (LAN) feature, whereby your device can act as a temporary file server allowing you to download files (eg. It includes new features which bring it up to speed with the desktop ScummVM application, such as FluidSynth support, Cloud Saves and more localization choices for the UI. This app has been significantly re-written and tested on modern Android devices, running up to Android 10+. After quite a long period of dedicated work from our team developers, and a month of public beta testing by members of our community who helpfully reported quite a few issues for us to address, we are finally ready to give you the stable release for our ScummVM Android app. Our new and shiny Android port for ScummVM v2.2.1 is now live on the Google Play Store.